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01:05
Project [REDACTED]
This is a promo video for "Project [REDACTED]" in which I was the lead Gameplay Programmer. Project [REDACTED] is an Isometric, roguelite, twinstick-style shooter built with a custom engine in four months. In it you play as a cyborg experiment trying to escape a simulation you've been put into by evil scientists trying to create a perfect war machine.
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Play Video
01:26
Providence Promo
Promotional material for mine and my team's game, "Providence" built in three months using Unity. The game is free and available at https://tipdude501.itch.io/providence For this project I was in charge of asset aquisition, animations, UI, player subsystems (such as the mana), and our projectile system.
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